White North: Crafting & Surviving in Unreal Engine
I've been working on a crafting and survival game for the past few weeks, with the working title of "White North."
I've been working on a crafting and survival game for the past few weeks, with the working title of "White North."
Ultimate Icon Generator is a clever little tool for generating icons for 3D meshes in Unreal Engine.
Cat-Earth Society (CES) was an award-winning submission to the 2019 Epic MegaJam. CES won the TINY AWARD for the best game that came in under 100MB. The original 5-member development team is expanding on CES and working towards a future commercial release! Be sure to join our Discord server for the latest updates on the game. If you haven't seen or played Cat-Earth Society, read on.
Drone Mountain is a semi-realistic drone / quad-copter simulation built in Unreal Engine. A quad-copter is a multi-rotor helicopter that is lifted and propelled by four rotors. You can pilot your drone in an Arctic environment with a control scheme that is similar to what real-world drone pilots use. The game is free to download and play, and you can get it over at itch.io.
Before switching to Unreal Engine, I built this character editor in Unity using the visual scripting system Playmaker. You can try out a low-resolution WebGL build by clicking here.
One of the first things I noticed when importing Adobe Fuse models into a game engine was that all of my characters seemed to have super-bright nostrils. You will find a quick fix for this in this article.
Fun article I wrote about college basketball rankings, Blue Ribbon, and ESPN from my days working on EA Sports' NCAA College Basketball.
This Game Design Document (GDD) template should work for most any kind of game on any kind of digital platform.
The first playable "game" project I built (mostly) by myself is called Fallingwater. Check it out!