
JOE STALLINGS
I have spent twenty years in game development, university teaching, and workflow engineering. My background includes AAA production at Electronic Arts, adjunct teaching and curriculum architecture for Southern New Hampshire University (SNHU), and consulting on automation for studios and schools.
UNIVERSITY TEACHING & CURRICULUM DEVELOPMENT
Hello, I’m Joe Stallings. I teach game design and work with colleges and training providers on course development. I graduated from the Georgia Institute of Technology with a B.S. in International Affairs on the Dean's List, along with certificates in economics and political science. Through institutional "tested experience" based on my professional portfolio and classroom teaching, I hold graduate-level instructional equivalency in game design and interactive media.
At Southern New Hampshire University, I teach as an adjunct professor and serve as a subject-matter expert. I helped plan and write the curriculum for SNHU's game design degree, defining course objectives, rubrics, and project milestones focused on Unreal Engine 5.
My courses use backward design, Quality Matters standards, and Universal Design for Learning. I emphasize design principles that work across engines rather than locking students into a single tool, and I adapt lessons for neurodiverse learners, including students on the autism spectrum.
CONSULTING FOR STUDIOS, SCHOOLS & BUSINESSES
Alongside teaching, I help organizations build technical courses, test mechanic ideas, and automate daily workflows:
PRACTICAL AI & WORKFLOW AUTOMATION
I set up agent systems using OpenAI Swarm, local models, and custom Python scripts to take over repetitive tasks. Examples include automated content ingestion, asset cleanup pipelines, and Python tools for Blender that speed up 3D asset preparation.
COURSE DESIGN & EDTECH PIPELINES
I partner with colleges, state education boards (aligning with Florida and Texas standards), and online providers like eDynamic Learning (a Pearson company) and Mindera to write clear, project-based game design courses. Each assignment is structured so students finish with work ready for their portfolios.
PROTOTYPING & GAME SYSTEMS
I ran OrangeAxis for nine years building prototypes and client software. Before that, I worked as a designer and producer on AAA productions at Electronic Arts. I help teams test core mechanics early and design clean interfaces before production ramp-up.
GAME MECHANIC PROTOTYPES
I post mechanic experiments, game jam builds, and prototypes on Itch.io. They cover VR movement, custom locomotion controllers, survival mechanics, and modular game loops.
QUADRATIC GAMES LAB // ITCH.IO
Playable web and desktop builds of mechanic prototypes.
ORIGINAL MUSIC RELEASES
Alongside game design, I write electronic and ambient music. My latest album is streaming on Spotify, Apple Music, and other services:

The Architect
Exploration of krautrock rhythms and vintage analog synthesizers.