ArtPixelfy
Interactive image-to-pixel-art converter with authentic historic color palettes from vintage hardware: Game Boy (1989), NES (1983), Commodore 64 (1982), ZX Spectrum (1982), and CGA (1981).
Interactive tools, pipeline scripts, game prototypes, and educational systems I’ve built over years of game development and university teaching. Explore builds in active development, experimental sandboxes, and deployed classroom resources.
Interactive image-to-pixel-art converter with authentic historic color palettes from vintage hardware: Game Boy (1989), NES (1983), Commodore 64 (1982), ZX Spectrum (1982), and CGA (1981).

Interactive chord synthesizer and visualizer. Features advanced chord string parsing (e.g. Cmaj9, F#m7b5), an interactive 3-octave piano keyboard, polyphonic Tone.js synthesis, ADSR envelopes, and live QWERTY chord detection.

Ergonomic Unity editor extension packaged for Unity Package Manager (UPM). Allows game developers to cycle between Move, Rotate, Scale, Rect, and Transform tools using a single Spacebar hotkey.

Cyber-brutalist tactical post-game analytics dashboard for Heroes of the Storm .StormReplay files. Parses Blizzard game telemetry to generate combat breakdowns, talent timelines, 2D death heatmaps, and TruScore™ performance ratings.

Interactive duotone styling web app that transforms images into high-contrast two-color artwork. Features integrated Unsplash image search, real-time color pickers, and single-click canvas image export.

Python procedural terrain generation and shader visualization tool for Blender. Generates algorithmic height fields, elevation waves, and landscape shaders directly inside Blender 3D viewports.
I partner with game studios, higher education institutions, and digital businesses to build custom pipeline automations, Unreal Engine tools, and student-ready curricula.