
Why "Vibe Coding" Can't Teach Game Architecture and Design
When students bypass the friction of building basic mechanics from scratch, they miss out on the mental models required to diagnose why two systems are fighting over the same variable.
[ 34 ARTICLES ]

When students bypass the friction of building basic mechanics from scratch, they miss out on the mental models required to diagnose why two systems are fighting over the same variable.

Why first-time developers and game design students fail when chasing massive open-world pitches, and how building an inventory of modular, shippable micro-prototypes creates lasting momentum.

Flowcharts and pseudocode help kickstart your designs.They give you a fast, low-friction way to test your logic before writing your first line of code.

If you are teaching middle schoolers, you are operating in a minefield where "EdTech" collides with "Ad-Tech." Here is why it’s time to modernize your toolkit.

Platforms like Unreal Engine and Unity are more than just "game engines." They are powerful real-time 3D simulation engines, and they're quietly becoming foundational across a shocking number of industries.

In a world obsessed with interactivity, zero-player games remind us that sometimes, the most compelling experiences come from stepping back and simply watching a world unfold on its own.

AI is transforming game development with faster workflows, ethical concerns, and creative collaboration opportunities for artists, programmers, and storytellers alike.

Tiny Glade is a delightful game that doubles as an introduction to 3D modeling, spatial visualization, and design aesthetics.

EVE Frontier combines blockchain, player-driven economies, and innovative gameplay. Is this the savior of Web3 games and the future of MMOs?

Discover what ray tracing is and why it's revolutionizing computer graphics. Learn how this cutting-edge technology creates stunningly realistic lighting, shadows, and reflections in games, movies, and more.

Explore top game APIs from Blizzard Battle.net, Steam, and EVE Online. Create companion apps, detailed analytics, and enhance your gaming experience.

John Conway's Game of Life raised some interesting philosophical issues about the nature of patterns, emergent behavior, and AI.
Embark on a thrilling journey in KISS: Rise of the Avatars, the electrifying sequel to the acclaimed KISS: Psycho Circus - The Nightmare Child

The Rube Goldberg Machines' Unreal Learning Kit exemplifies Unreal Engine's potential to revolutionize STEM education. It underscores Epic's dedication to providing captivating and memorable learning experiences with Unreal Engine.

I've just completed my first visual novel, and the journey was as exciting as the story itself. The stars of this journey? An open-source platform called Twine, and my trusty AI design assistants.

"Fail early, fail often, but always fail forward." Welcome to the dynamic world of rapid prototyping for game design!

There are many similarities between user experience and user interface design, but there are also some crucial differences.

What better way to teach students the STEAM (science, technology, engineering, arts, and math) curriculum than using things they already know and love like Fortnite, Minecraft, Legos, etc.?

The public release of "Angie’s Place," my game submission for the Core 2.0 Invitational hosted by Manticore games, is now available to play for free.

Angie's Place is my game submission for the Core 2.0 Invitational hosted by Manticore games. You can play it here (requires the free Core client)....

This handy checklist from the folks at Mantacore Games shows you everything you need to check for before publishing a game.

I am honored and humbled to have been one of only 50 developers around the world to be invited to the Core Invitational. This game development contest runs from August 12 to September 13 and includes a whopping $140,000 in prizes (including a Tesla Model 3)!

dy5topia is my submission for "DYSTOPIAN WORLDS: a deadmau5 x Core Collab Jam." The jam objective was to create a dystopian world using Core.

Fortuna! is an original composition and the title song for the (imaginary) game, Return to Treasure Island.

J.P. Winkle's Jungle Hunt! is a 3D walking simulation / treasure hunt built in Unreal Engine and designed by Quadratic Games.

Until Death...? is a 3D platformer game that was submitted to the Epic MegaJam 2020.

I've been working on a crafting and survival game for the past few weeks, with the working title of "White North."
Ultimate Icon Generator is a clever little tool for generating icons for 3D meshes in Unreal Engine.

Cat-Earth Society (CES) was an award-winning submission to the 2019 Epic MegaJam. CES won the TINY AWARD for the best game that came in under 100MB. The original 5-member development team is expanding on CES and working towards a future commercial release! Be sure to join our Discord server for the latest updates on the game. If you haven't seen or played Cat-Earth Society, read on.

Drone Mountain is a semi-realistic drone / quad-copter simulation built in Unreal Engine. A quad-copter is a multi-rotor helicopter that is lifted and propelled by four rotors. You can pilot your drone in an Arctic environment with a control scheme that is similar to what real-world drone pilots use. The game is free to download and play, and you can get it over at itch.io .

Before switching to Unreal Engine, I built this character editor in Unity using the visual scripting system Playmaker. You can try out a low-resolution WebGL build by clicking here .

Fun article I wrote about college basketball rankings, Blue Ribbon, and ESPN from my days working on EA Sports' NCAA College Basketball.

This Game Design Document (GDD) template should work for most any kind of game on any kind of digital platform.

The first playable "game" project I built (mostly) by myself is called Fallingwater. Check it out!